Eye Mod · Skyrim SE / AE
Twenty-eight eyes, each with a glow of its own — and not one of your own eyes overwritten to make room for them.
28
Colours
56
Entries per gender
3
Versions
0
Load order slots
This is not a replacer. Your vanilla eyes stay exactly where they are, nothing is overwritten, and it is safe to add to a save you are already playing. Every plugin is ESL-flagged, so none of them costs you a slot in your load order.
Every colour in the set, in order. Each one also ships with a glow version, which is where the 56 entries come from.
Blue and blue-grey, from pale ice through to deep teal
Vivid fantasy colours — magenta, cyan, amber, deep red, indigo
Brown, from golden amber through honey to dark
Green and grey-green, two of them hazel
Grey — one cool, one a near-colourless silver
Lavender violet
Near-black
The glow map covers the iris and nothing else. It stops inside the limbus, so the eye lights up without the whole eyeball turning into a lamp — which is the failure mode of most glowing eye mods, and the reason people stop using them.
Male and female both use their own correct eye mesh — neither is borrowing the other's.
Available to every playable race except Khajiit and Argonian, whose eyes are their own thing.
In the character menu they are listed as Glamorous Eternity 1 through 28, each colour followed by its glow version.
Take the one that matches the head you are using. Nothing stops you taking all three.
Vanilla
Its own meshes and its own five maps — diffuse, normal, subsurface, glow and cubemap. Needs nothing but the base game.
Works with vanilla heads and High Poly Head
Glow variants included
CVEO
For Complete Vanilla Eye Overhaul. Stands on its own, and uses CVEO's meshes and shared maps rather than duplicating them.
Adds left-eye and right-eye variants, so heterochromia works
Glow variants included
CoTR
For CoTR heads. Brings its own textures but uses CoTR's eye meshes, normal and subsurface maps, so the eyes sit in that face the way the rest of it does.
Works on UBE as well as CoTR
No glow variants — CoTR has no glow eye mesh to hang them on
One is usually enough. They do not conflict, so you can run all three if you want them — but each one adds its own 28 to the character menu, and a set built for a head you are not using will not sit right on the one you are.
Pick the version that matches your head — vanilla or High Poly Head, CVEO, or CoTR and UBE.
Install it with a mod manager. Nothing else is required, and nothing gets overwritten.
Open RaceMenu and look for Glamorous Eternity in the eye list.
An optional texture pack that replaces the diffuse maps for close-ups. There is no plugin in it — install it below whichever version you chose and it serves all three. Everything is BC7 with full mipmaps.
LDD, for Complete Vanilla Eye Overhaul, which the CVEO patch is built on.